package com.bid;

import org.anddev.andengine.entity.scene.background.modifier.IBackgroundModifier;
import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class CustomBackground extends AnimatedSprite {

	public CustomBackground(float pX, float pY, float pTileWidth,float pTileHeight, TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTileWidth, pTileHeight, pTiledTextureRegion);
		
		this.animate(500);
	}
	
}
